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10000000 is a Dungeon Crawling RPG Matching Game. Run the dungeon and match to handle the things you encounter
Can you score 10000000 and earn your freedom?
Find wood and stone to improve your castle
Test your skill
More than 60 objectives to complete
Over 20 different monster types to fight
Find items and use them effectively
Fast paced action gameplay
Classic Gaming
Retro graphics
Old school music
The core mechanic of the game is the dungeon run. The adventurer is shown running the dungeon across the top of the screen, while below the player is given a seven-by-seven grid of icons, with each icon representing a certain effect (swords for melee attacks, magic wands for magic attacks, shields for blocking, etc.). The player can slide any row or column any number of squares, with tiles falling off the grid reappearing on the opposite side, to make at least one match of three or more like tiles. When this match occurs, the adventurer character will gain whatever benefit was matched; the matched tiles are removed and replaced with new randomly generated ones. Most benefits may only be realized at certain times - melee and magic attacks and defending only occur when the character is facing against an enemy, while keys only help while near a locked chest. Other benefits may stockpile to be used later in the dungeon or back in the starting room. Failure to make matches or those necessary to beat enemies will slow the progress of the character through the dungeon, slowly pushing the character off the game screen as the dungeon continues moving forward. Eventually, the character will be slowed up enough as to fall behind the scrolling dungeon and is considered "death", though the character will return to the starting area with all the loot earned on the run. At this point, a score is earned based on how far the character has run, monsters killed, loot collected, and other factors, and added to their cumulative score. Achieving certain scores will increase the character's rank; this rank is used when entering the dungeon to select the difficulty of the run, with more difficult runs available at higher ranks but with larger point and loot rewards.
In the main starting room, the player can then spend resources to buy equipment that can be used while on the dungeon such as a spell to instantly kill the next enemy that is faced, or a key to immediately unlock a chest. Alternatively, the boarded-up rooms can be unlocked with a specific number of resources as to gain access to equipment or character upgrades to purchase that alters the mechanics of the tile-matching game, such as by increasing the strength of attacks made when four or more tiles are matched, or improving the odds for certain tiles to appear on the game board. Additionally, when starting a dungeon run, the player is given an random set of three goals to try to strive for; completing any of those goals can earn the associated rewards for the character.
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